… and that’s enough loafing about. I managed a few minutes looking out of the window twitching periodically when I remembered something I could be doing. Would have looked most disturbing to a passer-by. My head is too full! Not surprising, I’ve not been taking time out to contemplate or concentrate, so that’s back on the daily schedule. And meanwhile writing things down clears the decks too, so here I am.
Walk like An Egyptian! (sorry Jeremy couldn’t resist)
I think I found Uemeu on Twitter. It is in alpha but runs really well on pc (including on all our older machines) and has a ui you can actually access and an impressive way of including tutorial advice in with the ui. You can choose how much you need to know. Both ui and tutorials fold out from the side – just need a tool? – then don’t fold out any further than the first column. Need some extra help or a more detailed tool? – fold out a layer further. Ingenious and very user-friendly indeed.
I hope it’s fair to call this a “build” game – I don’t know if we’ve evolved more subclasses to the genre of games where you build things. This one uses geometric and iterated-geometric shapes, which you rotate, scale, move. As you can see I’m not much further than plonking monumental objects in the landscape, which like a child I find terrifically satisfying. Actually that’s not fair on me. I owe a debt of gratitude to Uemeu. It has quite a lot to play with, including physics. So my first attempt at a rustic cottage went flying off into space hahahaha! – fact is I have a gap in my knowledge when it comes to how physical properties work in games. Uemeu, (along with a lot of other impressive features), allows me to experiment with my monumental shapes to my heart’s content without the encumbrance of scripting – invaluable. Messing about with mass – who can beat it!
Because I’m a girlie I’d like more colours and textures and terrains I guess, but apart from that I’m spoiled for options, shapes, and things to try out. Spent a whole afternoon just playing with the sky once 🙂
There are two modes – “build” mode I’ve just described, though I’ve not really done it justice – and also a “play” mode. I spend most time in build mode fooling around with all the new stuff (and physics) rather than attempting anything grand, but it’s immensely satisfying to switch to “play” and have an avatar running around over, around and in your structure now and again too. (There’s a huge temptation to make jumping puzzles – I won’t deny it.) I think nowadays our person can wall-climb too. As with the other games and applications I particularly like, there’s a totally “alive” feel to this. It seems like something new has been added every time I log in. I would love to know which features Omnigon are most proud of – there’s a lot to be proud of.
I owe this game a better screenshot and I’m putting an iou here. It’s a shame that my pics don’t properly reflect the hours of fun, just because – well I spend most of them throwing a few basic shapes about. There is seriously no need to stick to basic – I’ve seen some extraordinary things in the livestream that goes out regularly on Twitch. I even revived a Steam account which I hadn’t used for nigh on 10 years to give it a vote for greenlight. It’s a great game and it’s been a fun alpha!